Agent Palmer

Of all things Geek. I am…

To Change Your Luck by Jason Stershic

Episode 24 features Agent Palmer (Jason Stershic) remastering the radio program that was his capstone project as a Senior at Keystone College, which helped him to graduate with a Bachelors’s Degree in Communications, titled “To Change Your Luck.”

The syllabus for the course that this project came from states that the goal was “aimed at providing students with the opportunity to demonstrate both critical and creative thinking skills and the research capabilities they have acquired as Professional Studies Communications Arts and Humanities majors.”

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A Conversation with Wizards Composer Andrew Belling

Episode 23 features artist of all trades Andrew Belling, the composer behind the Wizards score, and a film I absolutely adore.  

We discuss his start, his dreams, positivity, how the industry has changed, and being talented and lucky.

We also go behind the scenes on the creation of the score for Wizards, meeting John Williams, working with early synthesizers and so much more.

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Spy Fiction with Shane Whaley of Spybrary

Episode 22 features Spybrarian Shane Whaley, host and creator of The Spybrary Podcast. 

We discuss getting started in the fandom of spy fiction, James Bond, Len Deighton, the Cold War as perhaps the hottest topic, human intelligence, and sometimes spy fact being stranger than spy fiction.

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Sound Design with Nia Hansen

Episode 21 features Sound Designer Nia Hansen, who has spent her career at Skywalker Sound working on many films from Pixar and Marvel, plus other franchises like Jurassic World and How to Train Your Dragon.

We discuss starting in the deep end, processes that make large projects manageable, having too many hobbies with not enough time, and “creating magic” for a living.

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Visual Effects with Kevin Lingenfelser

Episode 20 features Visual effects wizard Kevin Lingenfelser, who has worked on such titles as Demolition Man, Waterworld, Preacher, Agents of SHIELD, The Orville, and many many more.

We discuss his origins and then dive into what goes into visual effects, where the industry is going, and glance at what could be a limitless future.

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